PORTFOLIO
01
AUTO BATTLER


PRINCIPAL UX/UI DESIGNER
As the Principal UX/UI Designer for Battlegrounds, I leverage my skillsets to deliver player-centric designs and support our team's goals. Using analytics and robust internal feedback, my teammates greatly value my detailed approach to documentation and have said I am excellent at collaborating and incorporating other's input into my work. My most notable contributions to Battlegrounds include designing the UI of Duos, our new 2v2 mode, and the wildly successful Trinkets game mode.

02
PLAYER VS PLAYER


SENIOR UX/UI DESIGNER
Rocket League Sideswipe was an incredibly well-received title that hit the number-one charts in iOS and Android leaderboards at launch.
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My work with Sideswipe began with designing the New Player Experience, creating and managing our UX/UI standards and documentation library, and streamlining our UX/UI development process with workflow design.

03
LOOTER SHOOTER


UX/UI DESIGNER
Partnering with Gearbox, I joined the Borderlands team at Blind Squirrel Games to provide UI, UX, and Motion Graphics support. Together, we brought the game up to 4K standards, bringing what worked with Borderlands 2 UI to Borderlands 1 and giving it our own twist.
